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Scare Tactics

Scare Tactics is a collection of unsettling atonal textures, menacing drones, abstract hits, and ghostly transitions, providing all the elements needed to construct convincingly creepy horror scenes full of dark ambience, jump scares, and ominous presence.

Created using heavily-processed string instruments, manipulated field recordings, and cutting-edge synthesis techniques, these production-ready sounds can be dropped straight into your project or further tweaked to your liking.

Original price was: £18.00.Current price is: £9.00.

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Scare Tactics is a collection of unsettling atonal textures, menacing drones, abstract hits, and ghostly transitions, providing all the elements needed to construct convincingly creepy horror scenes full of dark ambience, jump scares, and ominous presence.

Created using a combination of heavily-processed string instruments, manipulated field recordings, and cutting-edge synthesis techniques, these production-ready sounds can be dropped straight into your project out of the box or further tweaked and tailored to your liking with your tools of choice.

Prepare to unleash some serious Scare Tactics on your audience!

Key Features:

  • Abstract Textures: 40 unique and unsettling atonal textures.
  • Drones: 20 menacing and atmospheric drones.
  • Oneshot Jump Scare Elements: 100 impactful and spine-chilling oneshots.
  • Transitions/Passbys: 40 ghostly and eerie transitions.
  • Total Files: 200 high-quality audio files.
  • Audio Quality: 24-bit/96kHz WAV format for pristine sound.
These sounds are perfect for horror film scoring, game audio design, and any project needing a touch of the terrifying.

 

System Requirements

Compatible with major digital audio workstations (DAWs) and any software that supports WAV format.

Operating System:

  • Windows: Windows 7 or later
  • Mac: macOS 10.10 or later

Hardware:

  • CPU: Intel Core i5 or equivalent
  • Memory: 4 GB RAM minimum (8 GB recommended)
  • Storage: 500 MB of free disk space

Tested and compatible with industry-standard audio production environments.